TEAAS 2022

Location-based attractions for the era of virtual worlds and metaverse

Bibliography

 

Ball, Matthew. The Metaverse: And How It Will Revolutionize Everything. New York, NY: Liveright Publishing Corporation, a division of W.W. Norton & Company, 2022.

Bonsignore, Elizabeth;  Moulder, Vicki; Neustaedter, Carman; Hansen, Derek;  Kraus, Kari; and Druin, Allison. 2014. Design tactics for authentic interactive fiction: insights from alternate reality game designers. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). Association for Computing Machinery, New York, NY, USA, 947–950. https://0-doi-org.library.scad.edu/10.1145/2556288.2557245

Cannes Lions. Rep. The Future of Entertainment Prosumer Report. Cannes Lions, 2019.

Clave, S. A. The Global Theme Park Industry. C A B I Publishing, 2007.

Javanshir R, Carroll B, Millard D (2020). Structural patterns for transmedia storytelling.PLoS ONE 15(1): e0225910. https://doi.org/10.1371/journal.pone.0225910

Lukas, Scott A. The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces. London: Routledge, 2019.

Madison, Tim. “Game Engines: Why They Matter for the Future of Location-Based Entertainment.” Blooloop, May 26, 2021. https://blooloop.com/technology/opinion/game-engines/

Mikheev, A.A.; Krasnov, A.; Griffith, R.; Draganov, M. The Interaction Model within Phygital Environment as an Implementation of the Open Innovation Concept. J. Open Innovation. Technol. Mark. Complex. 2021, 7, 14. https://doi.org/10.3390/joitmc7020114

Noah Nelson, and No Proscenium, eds. Rep. 2020 Immersive Entertainment Industry Annual Report. Los Angeles, California: HERE Institute, 2020.

Rogers, Ryan. How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society. Lanham: Lexington Books, 2016. Accessed November 11, 2022. ProQuest Ebook Central.

Walsh, Mike. Futuretainment: Yesterday the World Changed, Now It's Your Turn. London: Phaidon Press, 2009.

Wesley, David, and Barczak, Gloria. 2010. Innovation and Marketing in the Video Game Industry : Avoiding the Performance Trap. Farnham: Taylor & Francis Group. Accessed November 11, 2022. ProQuest Ebook Central.

Wunderman Thompson Intelligence. Rep. New Trend Report: Into the Metaverse. Wunderman Thompson, 2021.

Wunderman Thompson Intelligence. Rep. The Future 100: 2022. Wunderman Thompson, 2022.

Younger, David, Tony Baxter, and Joe Rohde. Theme Park Design: & The Art of Themed Entertainment. United Kingdom: Inklingwood Press, 2016.