STORY ROOM
Where stories come to life
Future of the Themed Entertainment Industry
The prompt for this project was to think out of the box and imagine the future of themed experience. After individual pitches, students from the class THED 730 (SCAD) selected the idea of creating a new children's library where they could engage with the stories and become part of the stories themselves.
We had Blue Sky meetings to deepen the concept for the Imaginarium library, including a story narrative, architectural design, interior theming, and guest experience. From that, each student developed one part of this unique destination.
I was part of the Guest Experience team, responsible for the guest journey and the narrative. As I was engaged in the development of interactive experiences for the guests, I decided to design the "Story Room".
CLIENT
SCAD THED
DATE
2020
LOCATION
Savannah, US
STAGE
Blue Sky & Concept
ROLES
Experience Design
2D Drawing
3D Modeling
SOFTWARE
3DsMax
Photoshop
Attractions
Live Shows & Events
Research about Trends and Technologies
Study and analysis of Immersive Experiences
Story Room: Design
Research about Trends and Technologies
Design Process
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Research about Trends and Technologies
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Study and analysis of Immersive Experiences
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Research about Storytelling & Children’s Library
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Initial Ideas for the Library
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Library: Guest Journey
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Story Room: Ideation and Concept
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Story Room: Design
Project
The Story Room offers two different types of multisensory experiences, in which guests listen, watch, feel, and immerse themselves in the world of storytelling.
The cylindrical shape and blank walls of the room work as a white canvas becoming the perfect place to unfold diverse settings and bring stories to the environment.
Experience 1
Through oral and visual storytelling, small children are surprised by the world of stories.
An enchanting performer tells an unforgettable story, taking them out of reality and driving them into fantasy.
Target: newborn to age 4
Guest role: audience (optional interaction)
Experience 2
To help children grow their reading skills, this experience provides a fun environment for reading by transforming children into characters and making them feel part of the story.
Target: early readers (age 5-9)
Guest role: participant (interaction encouraged)
Co-Creation Platform
It is the virtual community of the Imaginarium Library, where members can co-create new stories. Together they can write plots, define characters, choose conflicts, and find resolutions for the story. The ideas that get more votes from the community are performed in the Story Room, connecting the digital and the physical worlds.
Target: age 10+
Guest role: writer, illustrator (interaction required)